Russian president Vladimir Putin has made quite a reputation for himself as the undisputed leader of one of the most powerful countries on this planet. It goes without saying that there are many who are devoted followers of this man and perhaps when those people are out to buy a smartphone, they might pick one up that has Putin’s portrait on the back. Lucky for them there’s a company that sells custom-made Galaxy S7 complete with the president’s portrait.
There isn’t any shortage of companies that perform after-market customization on smartphones. We’ve seen countless companies dip smartphones in gold and bling them out with diamonds and what not. Caviar is one such company and it’s selling the Samsung Supremo Putin Rubino for $27,000, this handset has a portrait of the Russian president on the back and is adorned with 190 ruby stones. It’s only going to make three of these handsets so you can rest assured that $27,000 gets you some exclusivity as well.
If you’re not an oligarch but someone with moderate wealth and an affection for Putin, perhaps you might like Caviar’s Samsung Supremo Putin handsets which also feature his portrait and are available for $2,600 in yellow gold and $2,400 in white gold. This isn’t the most subtle of ways to declare your love for Putin, but as they say, different strokes for different folks.
Samsung Electronics, today announced the Galaxy S7 edge Injustice Edition in collaboration with Warner Bros. Interactive Entertainment and DC Entertainment. To commemorate the third anniversary of the popular mobile game, Injustice: Gods Among Us, the companies came together to bring Samsung’s technology and one of the game’s central characters, Batman, in a sleek, high-performance smartphone. The limited edition Galaxy S7 edge Injustice Edition will be available in early June exclusively in select territories, including China, Singapore, Korea, Latin America, Russia and others to be announced soon.
With enhanced hardware and software capability, and bigger battery capacity ensuring long play time, the Samsung Galaxy S7 edge is optimized for the best gaming experience, fueling a natural partnership between the two brands.
Developed from the ground up by award-winning NetherRealm Studios, the Injustice: Gods Among Us mobile game delivers stunning graphics and a completely unique fighting gameplay experience. The game features a collectible card mechanic and engages players in 3-on-3 tag team combat that features many of DC’s most iconic characters.
“We are excited to partner with Warner Bros. Interactive Entertainment and offer a special edition of Galaxy S7 edge for fans of Injustice: Gods Among Us,” said Younghee Lee, Executive Vice President of Global Marketing, IT & Mobile Division at Samsung Electronics. “Samsung always seeks to provide the best mobile gaming experience for its users, and this partnership reinforces our commitment to the game’s fans.”
The Galaxy S7 edge Injustice Edition package is equipped with a sleek deep black Galaxy S7 edge, accentuated by gold detailing and an iconic seal on the back, inspired by Batman. The package additionally offers a Gear VR (in select territories), along with Injustice game credit and Oculus VR content vouchers.*
* Products in the edition package may differ by markets and mobile operators
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.
About DC Entertainment
DC Entertainment, home to iconic brands DC (Superman, Batman, Green Lantern, Wonder Woman, The Flash, etc.), Vertigo (Sandman, Fables, etc.) and MAD, is the creative division charged with strategically integrating across Warner Bros. and Time Warner. DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment, and interactive games. Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is one of the largest English-language publishers of comics in the world.
About NetherRealm Studios
NetherRealm Studios is a leader in the development of interactive entertainment, and the creator of the billion dollar Mortal Kombat franchise. Mortal Kombat has spawned two theatrical films, multiple television series, and has sold over 42 million games to date. Located in Chicago, Illinois the award-winning NetherRealm team has been working and creating games together since 1992. Additional information about NetherRealm Studios can be found at http://www.netherrealm.com.
I bet you didn’t know that the Galaxy S7 and Galaxy S7 edge bundle a nifty feature that listens out for a crying baby or doorbell, then sends you an alert when either of the two sounds are detected. Think I’m yanking your arm? Well, you’ll be happy to hear that I’m not. Now you’re probably asking yourself: “What’s the point of this functionality? It seems pretty useless.” That’s what I thought at first, but after playing around with it for a while, it quickly because apparent when it might be useful.
Picture yourself in this scenario: You’re sitting in the living room with your friends watching the Super Bowl. The TV is ramped up to the highest volume; your buddies are laughing away, and you all fail to hear the pizza delivery driver ring the doorbell. Thankfully, the Galaxy S7′s ultra-sensitive microphone, which has been specially tuned to pick up high-pitch sounds such as a doorbell, has recognized the fact that someone has rung the bell and sends you a notification prompting you to answer the door.
Want to give it a go? Here’s how:
Head into Settings.
Navigate into Hearing.
Tap on Sound Detectors.
Flick the toggles from Off to On for Baby Crying Detector and Doorbell Detector.
Hit the Back button to save your changes.
That’s really all there is to it. Now when the doorbell rings, you’ll receive a notification on your handset informing you that someone’s there just in case you didn’t hear it. If you do happen to run into any issues along the way, be sure to let us know in the comments section below or over on our Twitter page and we’ll do our very best to get you back on track.
The Galaxy S7 Active is on the way, with tech enthusiasts having seen leaked photos, desert camo and green colors, and specifications of what the device has in store (and an announcement date that, if we take the June 10th on-screen date seriously, isn’t too far off).
And yet, if you take a look at the usual tech scene, it’s easy to believe that this is all you need to know. I’ve seen it time and time again: the name of a new phone shows up in the database, then photos start leaking (which gives away some aspects); next, specifications leak, with more to follow in the coming days and weeks. By the time the phone is announced, tech enthusiasts have a firm grip on what the specs are. And yet, even in an atmosphere where tech specs are often revealed before an unofficial unveiling, not everything leaks. There are always some surprises that remain.
The Galaxy S6 Active is still one of my favorite smartphones, even in 2016, and the device sits at the top of my favorite smartphones of last year. With the Galaxy S7 Active on the way in a matter of days, it’s time to take a look at seven hopes for the Galaxy S7 Active that have either 1) not been mentioned or 2) have been mentioned but have little confirmation as to their existence.
As you’ll see from the list, current Galaxy S7 Active leaks are merely “scratching the surface” when it comes to the handset. I haven’t ranked these seven hopes in any particular order.
We hope the Galaxy S7 Active has Gear VR support
Though this may not be the most important hope for some consumers interested in the Galaxy S7 Active, this is a huge hope for me. I want to see the Galaxy S7 Active get Gear VR support so that consumers who purchase this handset can have access to the same virtual reality experience as Galaxy S7 and Galaxy S7 edge customers.
The Galaxy S6 Active, unfortunately, did not get Gear VR access last year. The Galaxy S6, S6 edge, S6 edge+, and the Galaxy Note 5 did: with these devices, you need only place them correctly into the Gear VR phone slot, and you’d be greeted with a voice telling you about “welcome to Gear VR.” Gear VR would then install the Oculus Store and other pertinent software onto the handset in the headset. I didn’t experience the same result with the Galaxy S6 Active, unfortunately. With a little maneuvering, I could place the S6 Active in the Gear VR headset but heard no voice, saw no software downloaded, and so on. While I have access to multiple devices, someone who waited for six months of 2015 to pick up the Galaxy S6 Active faced disappointment if he or she wanted to use the device to access Gear VR.
Yes, I’m aware that Samsung intends to implement USB Type-C charging in the Galaxy Note 6 and will bring a new Gear VR for the effort, but I still believe Galaxy S7 Active customers should still have access to Gear VR – even if they won’t get access to USB Type-C charging (or could they? This is yet another question about the S7 Active, even if we assume micro-USB is highly probable and Type-C is unlikely). Samsung’s Gear VR is dominating the mass market, and we’d like to see Active customers get the flagship treatment with this device (it is a flagship in its own right).
We hope the Galaxy S7 Active has a fingerprint sensor
The Galaxy S7 Active has been rumored to feature a fingerprint sensor embedded in the home button, but all we’ve seen so far are photos that leak a distinct home button that is separate from the recents and back buttons (unlike the Galaxy S6 Active, the S7 Active’s direct predecessor).
The Galaxy S6 Active featured a home button that was connected to the recents and back buttons and did not have a fingerprint sensor. What this meant for S6 Active customers is that, if the Active was their favorite smartphone of choice (with its stellar battery life and military standard build), they had to sacrifice fingerprint authentication in order to have the smartphone that checked off nearly everything they had on their smartphone wish list.
This year’s Galaxy S7 Active should have a fingerprint sensor so as to provide the deep protection that consumers want for their devices. As many before me have noted, fingerprint authentication is easier to use than a password or passcode because you don’t have to remember your fingerprint. With that said, the Galaxy S7 Active, for its high-end price, should get the flagship treatment with a fingerprint sensor embedded into the home button this year.
We hope the Galaxy S7 Active has Samsung Pay support
Along the lines of the fingerprint sensor-embedded home button, we hope the Galaxy S7 Active has Samsung Pay support. This goes hand-in-hand with the fingerprint sensor, seeing that fingerprint authentication is necessary to experience Samsung Pay.
Samsung Pay, for those who may not know, is Samsung’s mobile payments system that lets you pay with your phone at both NFC and traditional card readers. The beauty behind Samsung Pay is that you can pay for anything with your phone regardless of whether or not the store has updated terminals or not.
What makes the omission of Samsung Pay from the Galaxy S6 Active last year even more glaring is when you consider that Google made Android Pay compatible with the Galaxy S6 Active. Now, it is true that the Galaxy S6 Active runs Android and that the Galaxy S7 Active will (and thus, it makes sense that Google would bring mobile payments to the device), but it is a remarkable omission for Samsung, owner of the S6 Active, to abandon Samsung Pay integration for it. With the rise of Samsung Pay and Samsung’s desire to dominate the market in its mobile payments service, the more Galaxy users that can use Samsung Pay, the merrier.
Samsung has added more banks and credit unions to its Samsung Pay-friendly list, so we hope that Galaxy S7 Active buyers get the opportunity to experience the Korean giant’s steps to make mobile payments easier than ever before.
We hope the Galaxy S7 Active has a Kelvin camera mode
I’ve spent the last 10 months with the Galaxy S6 Active, which has given me time to see the differences between it and Samsung’s Galaxy Note 5 (released in August 2015). One thing I noticed when shooting photos is that the Galaxy Note 5 has a Kelvin camera mode that lets you adjust the temperature of your photos (eliminate the yellowish tint, if you’re familiar with most lowlight conditions on most smartphone cameras). The Galaxy S6 Active, unfortunately, does not have this mode, though, which means that you won’t have as many manual controls at your disposal. The Galaxy S6 edge+ also has a Kelvin camera mode, leaving the S6 Active as the one missing out on the Kelvin camera fun.
We’re sure the Galaxy S7 Active’s upcoming 12MP back camera and 5MP front camera, both with f/1.7 apertures, will take care of exposure issues and yellowish tint elimination issues that I’ve had with the Galaxy S6 Active (and Samsung will likely bring back the Pro camera mode that was present in the S6 Active), but a little extra camera control at the user’s fingertips can’t hurt (and professional photographers live in manual controls on smartphones).
We hope the Galaxy S7 Active brings off-screen battery percentages and charge time reminders
I enjoy the Galaxy Note 5 in my lineup alongside of my Galaxy S7 edge, but I remember a time when the Galaxy Note 3 didn’t have charging times and battery percentages off-screen (the Note 3 launched with Android Jelly Bean). All you had was a battery meter that you had to look at to gauge whether the battery was 25%, 50%, or 85% charged.
The Galaxy S7 edge provides the same comfort as the Galaxy Note 5 in that regard: I don’t have to turn on the display if the phone is charging from 0 to 100% (just tap the home button once to see it), but unfortunately, the Galaxy S6 Active was the one phone in Samsung’s 2015 lineup that didn’t get this feature.
What this meant for S6 Active users is that they still have to “gauge” the battery percentage with a battery meter – and they have no indication of how long it will take the device to go from empty to full. Even with in-built wireless charging (which, thankfully, was included with the S6 Active), I still manage to leave the device on the wireless charging pad longer than I should because I have no “x hours, x minutes remaining” charging time reminder.
We hope that the Galaxy S7 Active will feature off-screen charging times and battery percentages for the sake of customers who want to better plan how to charge their phones and live their lives.
We hope that the Galaxy S7 Active brings Always On Display
The Galaxy S7 and Galaxy S7 edge have the secondary Always On Display (AOD), but it’s an excellent feature for those who use it. Now that Samsung has added text message and call notifications to the AOD, along with a World Clock option that lets you showcase four time zones simultaneously, and has introduced AOD themes that let you customize the design on your AOD, Samsung’s secondary display on the Galaxy S7 and Galaxy S7 edge shouldn’t be sidelined.
This feature would work in the same capacity as it does on the Galaxy S7 and Galaxy S7 edge, and we hope to see the Galaxy S7 Active get AOD. On my S7 edge, the AOD has proven to be a battery-sipper, which is a definite win for Samsung’s promise that it would drain no more than about 1% per hour. We’d still love to see Samsung bring third-party app support for the AOD to its 2016 lineup, but we can at least dream.
We hope that the Galaxy S7 Active has Samsung’s CPU cooling system
One component we hope will make its way to the Galaxy S7 Active, alongside of the quad-core Qualcomm Snapdragon 820, 4GB of LPDDR4 RAM, and 12MP back camera with f/1.7 camera aperture and Dual Pixel phase detection autofocus (PDAF) is Samsung’s CPU cooling system that debuted with the Galaxy S7 and Galaxy S7 edge. The CPU cooling system is an innovative feat that is designed to keep your phone cool while still allowing you to game in virtual reality via Samsung’s Gear VR headset. Some have said that the Galaxy S7 and S7 edge are iterations, but anyone who says this has underestimated the changes in these two handsets – the CPU cooling system included.
We do hope to see the CPU cooling system in the Galaxy S7 Active because, to be honest, the Snapdragon 820 still has instances of overheating (despite the fact that the 820 isn’t a hot potato like the Snapdragon 810 was). While the cooling system wasn’t necessarily designed to keep the 820 processor in check, I’m afraid that’s one purpose it serves in the Korean giant’s latest.
These are our seven hopes in the Galaxy S7 Active. Yes, we wish Samsung would bring the Galaxy S7 Active worldwide to all major carriers, but we’ve seen enough AT&T logos on the backs of the leaked smartphone to know that this is a pipe dream that won’t see the light of day this year.
Following record pre-orders in Europe for the Galaxy S7 and S7 edge, Samsung Electronics Europe today announced an exclusive Gear VR content package for new Galaxy S7 customers.
For a limited period only*, new Galaxy S7 and S7 edge customers in Europe will be able to purchase the Samsung Gear VR, powered by Oculus, at a special price and get free access to exclusive premium games and experiences, available from the Oculus Store. The bundle includes some of the Oculus Store’s most popular paid-for content, such as Anshar Wars 2, Darknet, Drift, Keep Talking and Nobody Explodes, Ocean Rift and Starchart.
This new reward, in partnership with Oculus, the pioneering virtual reality firm that helps to power the Gear VR, comes as the Galaxy S7 and S7 edge continue to perform strongly across Europe. This strong Galaxy S7 performance has also driven an upsurge of adoption in the mobile VR market in Europe. According to CCS Insight**, the Western European VR market is expected to grow 168% year-on-year in 2016. Samsung has already sold over 300,000 Gear VR headsets in Europe this year, a significant figure given that CCS Insight** estimates that the total number of VR devices sold in Europe last year was 1.8mn.
David Lowes, Chief Marketing Officer, Samsung Electronics Europe, commented: “Our Galaxy S7 and S7 edge are performing extremely well, demonstrating continued strong demand for our premium flagship devices. The smartphone is already so fundamental to our lives but connecting it with a product like the Gear VR opens up incredible new experiences that are often as emotional as they are immersive. With this new incentive, we’re encouraging broader VR adoption so that more people can experience this amazing new technology for themselves.”
“At Oculus, we want people to experience anything, anywhere through the power of virtual reality and we’re starting to see that happen with Gear VR,” said Max Cohen, Head of Mobile at Oculus. “We recently announced that one million people used Gear VR in April – this is an important milestone, which speaks to the great experience that Samsung and Oculus can deliver. Together, the hardware and software provides the absolute best VR experience on mobile available today and we’re looking forward to continuing to excite and engage European consumers.”
2016: Analysts Predict a Year of VR Growth
Industry analyst house CCS Insight forecasts that revenues for VR headsets globally will reach $10bn by 2020, with Western Europe accounting for $3bn. 4.7mn headsets are expected to be shipped in Western Europe in 2016, with value-priced smartphone VR headsets such as the Gear VR expected to account for 90% of the volume.
Ben Wood, Chief of Research at CCS Insight, noted: “We are at the beginning of an exciting journey with VR. We believe consumers will be keen to experience the wealth of professionally curated 360-degree content that will emerge in 2016. Furthermore, the growth in self-created content generated by the growing number of 360-degree cameras and shared via Facebook and YouTube will only serve to take awareness levels to new heights as the year progresses.”
* The Galaxy S7/ Gear VR content reward is available via Samsung’s online store and selected carrier and retail partners. The time period of the reward may vary according to local market and/ or carrier and retail partner.
** CCS Insight, Market Forecast, Augmented and Virtual Reality Worldwide, 2016-2020, February 2016).
Samsung had announced a bunch of accessories for its flagship smartphones including attractive covers, power banks, and wireless chargers. The LG G5 comes with an inbuilt wide-angle camera, but the Galaxy S7 and S7 edge lack such an additional camera sensor. To compensate for that, Samsung had announced an official Lens Cover for the Galaxy S7 duo which can be used to attach either a telephoto lens or a wide-angle lens.
Official Lens Covers for the Galaxy S7 and Galaxy S7 edge are now available for purchase through MobileFun for $120.99 each. The package consists of a high-quality phone case and two lens attachments. These lenses can be easily attached to the case or swapped through a threaded socket around the camera unit. These Lens Covers were listed by a Dutch retailer two months ago albeit with a higher price tag of €152.46 (or about $170).
The telephoto lens offers better images of objects or subjects at a distance while the wide-angle lens would be perfect for capturing a wide landscape scene or a large group of people. The Lens Cover comes with a rather high price tag, but it’s an official accessory, so you can be rest assured about the quality of lenses as well as the case.
The Galaxy S7 and S7 edge are equipped with a host of enhanced gaming features. Many of the developers behind these enhancements are passionate mobile gamers themselves, and to them, there are two types of people: those who play video games and those who don’t. After much deliberation, the developer team worked together to create new apps and services tailored for mobile gamers on the Galaxy S7 and S7 edge, along with appropriate upgrades in specifications.
Cross-functional Team of Experts
Recognizing the growth of the mobile gaming industry and increasing influence of millennial mobile users, Samsung launched a Task Force Team (TFT) dedicated to gaming in 2015.
“Our task force team was not formed under the decision by management,” said Principle Engineer Dong Kyung Kim. “People who really love games came together voluntarily.”
The team was comprised of experts from different groups across Samsung – from Technology Strategy and Service Product Management to Graphic R&D and UX to Product Planning and Marketing. Together, the team members used their different expertise to create synergies and solve various challenges throughout the development process. As a result, they bolstered the new Galaxy S7 and S7 edge with specialized features for mobile games – demonstrating the company-wide move toward providing a more convenient and comfortable gaming experience for users.
Subtle Features That Make a Huge Difference
The more notable gaming features of the Galaxy S7 and S7 edge are the Game Launcher and Game Tools. While the Game Launcher allows you to be immersed in the game by showing every mobile game related feature in one screen, the Game Tools increases concentration by offering on-screen buttons for game-related functions.
These two apps are pre-loaded on the Galaxy S7 and S7 edge but not activated automatically. Since these features are not essential for non-gamers, interested users need to activate them in ‘Settings > Useful features > Game’.
The ‘Do not disturb’ feature of the Game Launcher is receiving positive response from avid gamers. When it is activated, the phone blocks notifications and calls and disables some basic buttons.
“Locking the back button during a game may seem insignificant for non-gamers, but for gamers it’s a massive change,” said Senior Designer Joon Won Park. “Every gamer has probably experienced a loss in game progress from an unintentional touch of the back button.”
The team also added a live-stream feature that records games and provides live-streams using the Game Tools, without the help of a separate app.
“The number of people who watch live stream of the final game for ‘League of Legend’ is more than the number of people who watch the final game of American professional baseball,” said Senior Manager Taehoon Kim. “Millennials who record games as they play are likely to live-stream the game as well. The boundaries within the gaming experience keep expanding.”
Samsung offers a Galaxy Game Pack to Galaxy S7 and S7 edge users through the Samsung Galaxy App Store. Packed with more than 40 of the world’s favorite games, its monetary value is more than $200.
“We created the Galaxy Game Pack because we wanted a way to let more Galaxy users know about the Galaxy S7’s gaming features,” said Manager Junsik Kim. Offering the games to users was a first step for the developers in getting user feedback and finding out their satisfaction levels with the gaming features.
Creating a Mobile Gaming Ecosystem
Beyond the improvement of graphics and the addition of enhanced gaming features on the new Galaxy S7 and S7 edge, the developer team aim to build a mobile game ecosystem. To achieve this goal, the team recognizes the need for collaboration with other companies and game developers, and demonstrated its efforts at the Game Developers Conference 2016 (GDC), the largest game developer conference.
“When I was at the GDC conference, I felt that people were wondering why Samsung was here,” said Principle Engineer Jung Woo Kim. “Once they understood our vision and saw our efforts, they understood Samsung’s commitment to enhancing the gaming experience.”
The company upgraded the smartphone’s graphics module in order to run high-spec games on it. That’s how the Galaxy S7 and S7 edge are equipped with the next-generation graphic API, Vulkan. Cooperation with other companies was also vital during this process.
“Although we have the capability in-house to develop the product and service based on the new API, we could more effectively work together with others under the same goal,” said Principle Engineer Ted Choi.
Vulkan is the first graphics tool that supports desktop, console and mobile devices with a single API. It significantly reduces CP workload, which helps to reduce power consumption while still creating great graphical effects. Vulkan also has the potential to unify and expand the game eco system across various platforms and will contribute to the accelerated adoption of open standards.
As expected, many gamers found interest with the Vulkan games. “We will try our best to release as many Vulkan games as we can within 2016,” Jung Woo Kim said.
Experience powerful gaming features of the Galaxy S7 with Game VJ Sojung Im at below video.
AT&T is in the midst of rolling out this month’s security maintenance update to all its carrier-branded variants of the Galaxy S7 and Galaxy S7 edge. In addition to Google’s patches, the upgrade, which weighs in at approximately 173MB, also transports enhancements for the palm rejection functionality that ships on board the latter handset; meaning that users should no longer find themselves accidentally tapping icons when their hand is wrapped around the curved display.
If you own either a Galaxy S7 or Galaxy S7 edge operating on AT&T and would like to see if the upgrade is ready for your device, simply head into Settings, followed by About Device, locate and select Software Update, then hit the Update Now button. Alternatively, you can wait until you receive a push notification prompting you to download and install the update from Samsung’s servers.
Every new Samsung flagship is accompanied by a host of accessories. Since the Galaxy S6 and Galaxy S6 edge, Samsung’s accessories have become more premium and also more useful, with the addition of new options like a keyboard accessory and a fast wireless charger. According to our insiders, Samsung’s current offerings will not change with the Galaxy Note 6, which should come with the same set of accessories as the one for the Galaxy S7 and Galaxy S7 edge.
Here are the confirmed accessories for the Galaxy Note 6:
G Grace LED Flip Wallet_Case EF-NN930
G Grace Leather Cover_Case EF-VN930
G Grace Screen protector_ETC ET-FN930
G Grace S View Cover[Stand]_Case EF-CN930
G Grace Backpack[WPC1.2_3.1Ah_IP68]_Battery EB-TN930
P Grace Kit[Lens Cover]_ETC ET-CN930DBEGAE
P Grace S View Cover[Clear]_Case EF-ZN930CYEGCN
This isn’t the complete list, so we still expect accessories like the keyboard cover to be made available for the Galaxy Note 6. As for the lens cover, it remains to be seen if Samsung will actually sell that thing when the Note 6 comes to market, as the Galaxy S7 and S7 edge version still hasn’t gone on sale despite having been announced back in February at the company’s Unpacked event.
Not one to hold back on spinning out new colors and editions months after a smartphone debuts, Samsung’s revealed metallic rose-hued Galaxy S7s and S7 Edges for Korean phone-shoppers. Wait, it’s not rose gold. That’ssome other company. These phones are obviously pink gold. Completely different and “skin tone-inspired”.