You can now develop Android O ROMs for selected unlocked Xperia devices via Sony’s Open Devices program. The recently released build guide gives developers the necessary tools and instructions to begin their development and the new software binaries adds support for Xperia XZ Premium, Xperia XZs, Xperia XZ, Xperia X Performance, Xperia X and Xperia X Compact. This means you can now build and flash your own version of Android O on all devices mentioned above.
Get started using the build guide for instructions on how to build AOSP for your device. Before you begin, you will need to download the necessary software binaries. You can find the corresponding binaries for each compatible device below:
As you may know, the Open Devices program is our way to provide access and tools to build and test your custom software on a range of Sony devices. You can access all the resources you need through our Open Devicespage on Developer World. We value our open source community and welcome you to participate in our projects via GitHub. Feel free to provide feedback on further resources you may need and where we can improve.
Check out the Xperia device list to find out if your device is a part of our Open Device program
Contribute to and find out more about our current open source GitHub projects
Read all blog posts covering Open Devices
Compared to other Android smartphone makers right now, Sony puts a lot of effort into the open source part of Android. The company contributes a lot of code to AOSP and they’ve been known to be quite friendly to developers as well. It was just last month when the company released build instructions on how to get Android 8.0 complied and running on the supported Xperia devices. Today, the company has officially announced that AOSP Android 8.0 Oreo is now available on Sony’s Open Devices program.
For those who are unaware, Sony’s Open Devices program is something they set up a while ago for developers who are eager to experiment with Android on their supported devices. For those supported Xperia devices, Sony provides AOSP device configurations directly on GitHub for anyone who is interested, as well as the required binaries. This works both ways as it gives new developers access to the code that works on those devices while also providing experienced developers a way to contribute to the project.
Sony has been very supportive of the new Android 8.0 Oreo update and as mentioned, released build instructions for those who want to compile AOSP Android 8.0 for a supported device. As of right now, the list of supported devices from Sony includes the Xperia XZ Premium, Xperia XZs, Xperia XZ, Xperia X Performance, Xperia X, and the Xperia X Compact. Along with this build guide, having AOSP Android 8.0 included in the Open Devices program adds support for their convenient tools, projects, and more.
The company has also already announced which Xperia devices will be receiving the company’s official OTA update. Naturally, this includes all of the additional features that the company adds onto their devices which are not found in the AOSP builds. You can learn more about which devices will be receiving their official Oreo update here.
Apple’s 2017 iPhones will inevitably influence the top end of the smartphone market. Here’s how it looks at the moment, with a number of key launches expected soon.
Smartphones are the focus of most people’s digital lives these days, and are likely to remain so until computing becomes truly ‘ambient’ — probably involving some seamless combination of wearables (particularly augmented reality [AR] goggles), IoT devices, cloud services and artificial intelligence (AI).
Following the launch of the iPhone 8, 8 Plus and X, it’s a good time to take stock of the current state of the smartphone market by examining the vital statistics of leading vendors’ flagship handsets.
Apple‘s new iPhones, and Samsung‘s Galaxy S8/S8+ and Galaxy Note 8, show the general direction in which top-end smartphones are heading: powerful, attractive (and expensive) handsets whose user experiences increasingly leverage AI and AR, integrated with an ecosystem of add-on devices and services in various sectors including gaming, AR and VR, smart home, healthcare, shopping and office productivity.
Following last year’s well-publicised Galaxy Note 7 debacle and strong fourth-quarter performance from Apple, Samsung briefly ceded first place to its main rival in the Q4 2016 smartphone market. However, the Korean company swiftly returned to the number-one spot in 2017 (see chart). Apple‘s new iPhones face stiff competition from Samsung, Huawei and other top-five vendors, and from several manufacturers in the ‘Others’ category — including Google, HTC, LG, Motorola, Nokia, OnePlus and Sony — that also offer premium smartphones.
“Despite some key launches in the second quarter from some well-known players, all eyes will be on the ultra-high-end flagships set to arrive this fall,” said Anthony Scarsella, research manager with IDC’s Worldwide Quarterly Mobile Phone Tracker, when the Q2 2017 figures were released at the beginning of August. “With devices like the iPhone 8, Pixel 2, Note 8, and V30 in the pipeline, the competition will be fierce come September. We expect all the key players to promote their latest and greatest flagships with an assortment of deals, bundles, and trade-in offers across a variety of channels in most key markets,” he added.
Here’s how the flagship smartphone market looks following Apple‘s 2017 iPhone launch, presented as far as possible in graphical form. (Note: we’ll update this article as new handsets from Google, Huawei, LG and any other leading vendors are released.)
DESIGN
Screen size & Pixel density
Screen size — measured in inches across the diagonal — is a smartphone’s defining design characteristic, and the range on offer from leading vendors is now very wide. BlackBerry‘s 4.5-inch keyboard-equipped KEYone is the smallest, while Samsung‘s Galaxy Note 8 currently leads the field at 6.3 inches, with 16 out of the 25 handsets covered here falling between 5.5 and 6 inches. Display technologies are split between IPS LCD (Apple, BlackBerry, Huawei, HTC, LG [G6], Sony) and various species of OLED (Apple [iPhone X], Google, HP, Huawei [Mate 9 Pro], LG [V30], Motorola, OnePlus and Samsung).
Recent developments in smartphone displays include curved minimal-bezel screens with on-screen home buttons, 18:9 aspect ratio, Gorilla Glass 5 screen protection and — in the HTC U Ultra — a small secondary screen for notifications and other useful information (an idea recently dropped by LG when updating the V20 to the V30). Samsung‘s Note 8 is the only handset covered here that offers a stylus (the S-Pen). Apple‘s 2017 iPhones add True Tone technology (first seen in the 2016 9.7-inch iPad Pro) that automatically adjusts colour temperature and intensity to the ambient light, while the iPhone X made more space for the screen by removing the home button (and Touch ID) altogether.
The other key statistic here is pixel density, measured as pixels per inch (ppi), which factors in the display resolution. The graph below shows that Samsung (Galaxy S8) and LG (G6) lead the mainstream field with pixel densities of 567 and 564ppi respectively. The outlier is Sony‘s 5.5-inch Xperia XZ Premium, which offers a maximum 4K resolution of 3,840 by 2,160 for a massive 807ppi. This looks extremely impressive, but note that, for much of the time, the Xperia XZ Premium works at 1,080p resolution to save battery life, resulting in a much more mundane 403.5ppi.
Not everyone is comfortable with a large-screen handset, but if you want a leading-edge device, that’s increasingly what you’re being offered. If you’re happy with a large screen (>5.5in.) and also want high pixel density (>500ppi), you should be looking at Samsung‘s Galaxy Note 8 and Galaxy S8+, LG‘s V30 or, if you’re happy to run Windows 10 Mobile, the HP Elite x3. If your hands are on the small side, the 5.3-inch Nokia 8 offers a good combination of moderate screen size and high resolution (550ppi).
Screen-to-body ratio & Thickness
Another key smartphone design metric is the screen-to-body ratio, which measures how much of a handset’s fascia is occupied by screen compared to non-display elements like bezels, camera lenses and control buttons.
If low screen/body ratios are ‘old-fashioned’, then Apple’s 2016 iPhone 7 and 7 Plus were showing their age at 65.5 percent and 67.5 percent respectively — and their 8 and 8 Plus successors have done nothing to change that. Apart from BlackBerry‘s KEYone, only four other handsets have sub-70 percent ratios: Google Pixel, HTC U Ultra, Nokia 8 and Sony Xperia XZ Premium. The 4.5-inch KEYone is an outlier at 55.9 percent because, of course, it has a hardware keyboard, which decreases the screen-to-body ratio (and also increases the thickness compared to touchscreen-only handsets — see below).
At the other end of the scale, Samsung‘s Galaxy S8, S8+ and Note 8 handsets, with their curved Infinity Display screens and on-screen home buttons, lead the field with screen/body ratios of 83-84 percent. LG‘s V30 and Apple‘s new iPhone X are the only other flagship handsets with screen/body ratios over 80 percent.
Smartphone vendors often make much of the slimness of their handsets, and it’s clear from the chart below that Huawei is particularly keen on this design feature. Conversely, Samsung and Google (and BlackBerry) deliver notably thicker handsets:
Motorola‘s modular Moto Z2 Force, at 6.1mm with no Mods fitted, is the thinnest handset here. There are trade-offs though: the camera lens housing protrudes from the rear, and the device’s body is too thin to accommodate a 3.5mm headset jack. With the increasing use of glass on both the front and back of premium handsets (to accommodate wireless charging), most people immediately put their expensive and shiny new handset in a protective case, which renders the quest for extreme slimness somewhat pointless.
Volume & Weight
As you’d expect, there’s a clear relationship between a smartphone’s physical volume and its weight, although the variation around the trendline is interesting.
For example, the handsets that are thick for their screen/body ratio — notably the HTC-designed Google Pixel and Pixel XL, HTC U Ultra and U11 — are also relatively light for their volume, suggesting that there’s plenty of room for components inside the case. Another handset that’s below the weight/volume trendline is Samsung‘s Galaxy Note 8 — evidence, perhaps, of design changes following the Note 7 debacle (especially as the Note 8 also packs a smaller-capacity 3,300mAh battery than its ill-fated predecessor, which ran on a 3500mAh unit). Conversely, it’s noteworthy how Apple‘s iPhone 8 Plus is particularly heavy (at 202g) for its volume, that the iPhone 8 and 8 Plus are slightly bulkier and heavier than their predecessors, and that the 5.8-inch iPhone X is considerably lighter and more compact than Samsung’s 6.3-inch Galaxy Note 8.
Dust and water resistance
Another key smartphone design factor is resistance to the ingress of foreign matter, as commonly indicated by a two-digit IP rating: the first number describes dust resistance on a 1-6 scale, while the second describes water resistance on a 1-8 scale. The highest rating among the flagship handsets covered here is IP68, where ‘6’ indicates that the device is ‘dust tight’ and ‘8’ signifies that it can withstand immersion in water (usually at least 30 minutes to depth of at least 1m).
An IP rating of 5 for dust means the device is merely ‘dust protected’, while 7 for water means it can withstand immersion in up to 1m for 30 minutes, 4 means it can resist ‘splashing water’ and 3 means it can handle ‘spraying water’, both of the latter for at least 10 minutes.
IP ratings are not available for the BlackBerry KEYone, Huawei (and Honor) handsets, HTC U Ultra, Motorola Moto Z2 Force (although it does claim a ‘water repellent nano-coating’) and OnePlus 5. However, two of the flagship smartphones — the LG V30 and HP Elite X3 — also boast a military-grade MIL-STD 810G ruggedness certification.
Somewhat surprisingly, Apple‘s 2017 iPhones did not bump up their IP ratings from IP67 to IP68, to match Samsung‘s Galaxy S8/8+/Note 8. Looking ahead, it will be surprising if Google‘s second-generation Pixel handsets don’t move beyond IP53.
PLATFORM
Chipsets, CPU & GPU performance
A flagship smartphone should do its job — launching, running and switching between apps, and displaying on-screen content — quickly and smoothly, without any delays or glitches that would mar the user experience. It shouldn’t become uncomfortably hot in operation either — or, of course, burst into flames.
Chipsets from four main vendors power the handsets covered here:
Apple‘s 4-core A10 Fusion (iPhone 7/7 plus) and 6-core AI- and AR-optimised A11 Bionic(iPhone 8/8Plus/X)
Samsung‘s 8-core Exynos 8995 in the Galaxy S8/S8+/Note 8 (worldwide versions)
Qualcomm’s mid-range 8-core Snapdragon 625 (BlackBerry KEYone); 4-core 820 (HP Elite x3) and 821 (Google Pixel/XL, HTC U Ultra, LG G6); and top-end 8-core 835 (HTC U11, LG V30, Moto Z2 Force, OnePlus 5, Galaxy S8/S8+/Note 8 [US/China versions], Sony Xperia XZ Premium)
HiSilicon’s Kirin 960 in the Huawei and Honor handsets.
Here’s how these platforms shape up in terms of processor and graphics performance, as measured by the Primate Labs’ multi-core Geekbench 4 (Gb4) and Futuremark’s 3DMark Ice Storm Unlimited (ISU) benchmarks respectively:
The top-performing chipset — on these measures at any rate — is the Qualcomm Snapdragon 835, with Gb4 and ISU scores of up to 6500 and 40000 respectively. Note that the Exynos 8995 versions of the Samsung S8 and S8+ deliver better CPU results but weaker GPU performance (benchmarks are currently only available for the Exynos 8995 version of the Galaxy Note 8).
Apple‘s A10 Fusion-powered iPhone 7 and 7 Plus were strong performers, with scores of around 5400 (Gb4) and 37000 (ISU), and the new A11 Bionic-powered iPhones are sure to see a significant speed bump when benchmarks appear (here’s a leaked report). At the 2017 launch, Apple claimed that the A11 Bionic’s two performance CPU cores are 25 percent faster than the A10, while its four high-efficiency cores are 70 percent faster. Apple‘s 2nd-generation performance controller is reportedly 70 percent faster for multithreaded workloads, while the A11’s GPU is 30 percent faster and delivers A10-level performance at half the power, according to Apple.
Also prominent are the Kirin 960-powered handsets from Huawei and Honor, which cluster around the 6000 (Gb4)/27000 (ISU) mark. Again, we expect to see a performance boost when the AI-optimised Kirin 970 chipset becomes available in the Huawei Mate 10 and Mate 10 Pro in October.
The remaining Snapdragon 821-powered smartphones on this chart — notably Google‘s Pixel and Pixel XL — are well behind the 2017 curve, and will certainly be updated with the 835 chipset in due course. Very much in last place in this company is BlackBerry‘s KEYone, which is powered by Qualcomm’s mid-range 8-core Snapdragon 625 SoC.
RAM & Storage
When it comes to memory, the clear leader of the pack is the OnePlus 5, which is currently unique in offering 8GB or 6GB of RAM. Next come seven flagship handsets with a maximum of 6GB, all of which bar the Samsung Galaxy Note 8 also have a 4GB variant. The most common RAM complement is 4GB, which is the only choice with 11 handsets and the maximum for BlackBerry‘s KEYone (which also comes with 3GB).
Apple has always fitted less RAM in its iPhones than the Android competition, and that hasn’t changed with its 2017 handsets: the iPhone X and 8 Plus have 3GB (like the iPhone 7 Plus), while the iPhone 8 has 2GB (like the iPhone 7).
As far as internal storage is concerned, Apple‘s 2017 iPhones stand out with their maximum complement of 256GB — a feature that betrays the company’s disdain for external storage expansion via a MicroSD card slot. Samsung‘s Galaxy Note 8 also offers a maximum of 256GB (in some territories), but has a MicroSD card slot too, making it the top choice for the data-hungry.
Google‘s Pixel handsets and the OnePlus 5 also lack MicroSD expansion and, like the previous-generation iPhone 7 and 7 Plus, provide up to 128GB rather than 256GB of internal storage.
The most common maximum internal storage complement is 128GB, which is offered by 13 of the 25 handsets covered here.
CAMERAS
Rear cameras
Cameras have become a key battleground for smartphone makers, and several approaches are currently on view among the flagship population. Although it wasn’t the first to do so, Apple kick-started a trend last year by offering dual rear cameras on the iPhone 7 Plus: a primary 12-megapixel (MP) camera with an f/1.8 wide-angle lens and optical image stabilisation (OIS), and a secondary camera with an f/2.8 telephoto lens with 2x optical zoom but no OIS.
As well as adding telephoto capability, Apple‘s dual-camera system allowed depth information to be calculated, enabling features like bokeh — sharp foreground and blurred background — to be supported on portrait shots that were previously the province of expensive digital SLR cameras with high-end optics.
Apple‘s 2017 dual-camera phones, the iPhone 8 Plus and iPhone X, remain at 12MP but the sensors are bigger, faster and deliver better low-light performance, according to Apple. The iPhone 8 Plus has the same basic lens specs as the 7 Plus (f/1.8 wa + OIS, f/2.8 tele), while the iPhone X has an f/2.4 aperture on the telephoto lens and implements OIS on both cameras. Apple also takes advantage of A11 Bionic chip’s machine-learning optimisation and custom ISP to deliver a (beta) Portrait Mode feature called Portrait Lighting: here, depth sensing and facial mapping are combined to deliver real-time analysis of the light on a subject’s face and provide alternative lighting schemes — either pre- or post-capture.
For dual-camera handsets, the top bar is the wide angle or colour camera, while the bottom bar is the telephoto or black-and-white camera.
Huawei‘s Leica-branded camera system pairs 12MP RGB and 20MP monochrome sensors with 27mm f/2.2 lenses (f/1.8 in the P10 Plus), supporting OIS on the primary colour camera. As well as enabling true monochrome shooting and adding detail to blended RGB/mono shots, the 20MP secondary camera supplies depth information for bokeh-style images. The Honor 8 Pro has a similar (non-Leica-branded) system, but the secondary mono camera is 12MP rather than 20MP and there’s no support for OIS.
LG uses two 13MP sensors on the G6, one coupled with an f/1.8 autofocus lens with OIS and the other with an f/2.4 wide-angle lens lacking both OIS and autofocus. The LG V30 takes a similar approach, but uses a 16MP primary sensor with an f/1.6 lens (with AF and OIS) and a 13MP secondary sensor with an f/1.9 lens (no AF or OIS).
Both Motorola and Nokia take the Huawei approach, with colour and monochrome cameras: the Nokia 8’s Zeiss-branded system supports OIS on the colour camera, but the Moto Z2 Force does not offer OIS on either.
OnePlus and Samsung (Galaxy Note 8) go for the wide-angle/telephoto dual camera design, OnePlus with 16MP (wa) and 20MP (tele) cameras and electronic image stabilisation (EIS) rather than OIS, and Samsung with two 12MP cameras, both with OIS. Samsung also introduces a couple of neat dual-camera features: Live Focus lets you adjust the bokeh effect pre- and post-capture, while Dual Capture simultaneously captures photos from both the wide-angle and telephoto cameras.
Single rear cameras are an increasing rarity among the flagship population, but are headed (in resolution terms) by Sony and HP, with 19MP and 16MP units in the Xperia XZ Premium and Elite x3 respectively.
Front cameras
The fashion for ‘selfies’ and authentication via face recognition means that front-facing cameras, once something of an afterthought with a nod to video calls, have seen significant recent evolution.
Samsung, for example, offers both face recognition and iris scanning on its Galaxy S8, S8+ and Note 8 handsets, as well as a capable 8MP camera, while the Nokia 8’s Dual Capture feature lets you take pictures with the front and rear camera simultaneously (a.k.a. ‘Bothies’). Even more recently Apple more than matched Samsung’s functionality with the front-facing TrueDepth camera system and Face ID on the new iPhone X:
Apple’s True Depth camera system occupies a notch at the top of the iPhone X’s OLED screen.
To analyse your physiognomy, the flood illuminator detects your face, the infrared camera takes an IR image, and the dot projector places than 30,000 IR dots on your face. These data are fed into a neural network (in the A11 Bionic chip) to create a mathematical model of your face, which is then checked against the stored model on the handset — all in real time. The True Depth camera also enables Portrait Mode selfies with Portrait Lighting, and animated emoji called ‘Animoji’.
Here are the front camera megapixel counts for the 25 handsets under consideration, 12 of which are 8MP units:
Video
Video capture is becoming an increasingly important smartphone camera feature — witness the fact that all bar one of the handsets covered here can record 4k (2160p) video with at least a frame rate of 30fps. The exception is BlackBerry‘s KEYone, which doesn’t support 4k video capture at any frame rate. Apple‘s new iPhones just upped the ante by supporting 4k video at 60fps, which will doubtless kick off another round of feature catch-up.
Slow-motion video is another popular feature, and Sony‘s Xperia XZ Premium leads the field here, supporting HD (720p) video capture at a startling ‘super-slo-mo’ 960fps. The current ‘standard’ for slo-mo video is 720p at 240fps, although Apple has again pushed the boundary by supporting full HD (1080p) video at 240fps in the iPhone 8, 8 Plus and X.
As resolutions and frame rates rise, image stabilisation — either optical or electronic — will become ever more important. It’s noticeably absent from Motorola‘s Moto Z2 Force, for example.
BATTERY
Battery capacity
As flagship smartphones pack in faster processors, more memory, larger and higher-resolution screens, and ever more functions, so the toll on the handset’s battery increases. There are multiple trade-offs here: no smartphone user wants to have to recharge during a typical day’s usage, but manufacturers cannot simply fit ever higher-capacity batteries into designs that need to be as lightweight and elegant as possible in order to keep buyers interested. Get it wrong and a vendor can have a Galaxy Note 7-style debacle on its hands.
The state of the art in smartphone batteries is currently around 4,000mAh, while 14 of the 22 handsets charted here have battery capacities between 3,000 and 4,000mAh. Apple has not divulged the battery specs for the iPhone 8, 8 Plus and X, and we’re awaiting the teardown analyses that will supply them.
Battery life
A bigger battery obviously means longer battery life, as the chart below clearly shows. But given that design and safety constraints preclude the shoehorning of big batteries into tight-fitting cases, manufacturers also need to make it as convenient as possible for users — especially ‘power’ users who subject their devices to heavy workloads — to recharge their handsets.
Following LG‘s decision to drop the removable battery when updating the V20 to the V30, this feature is now absent from all of the top-end smartphones covered here. Fast charging is supported on all but the now-outdated iPhone 7 and 7 Plus, while wireless charging is available on Apple‘s new iPhones (8, 8 Plus and X), HP‘s Elite x3, the LG G6 and V30, and Samsung‘s Galaxy S8, S8+ and Note 8.
PRICES
High-end smartphones are never going to be cheap, but Apple‘s newly launched iPhone X has broken new ground — the combination of Apple‘s historically high margins and a significant amount of new technology have seen to that. The entry-level 64GB iPhone X configuration costs $999, and if you must have the top-end 256GB model, be prepared to part with a princely $1,149 (and the same figure in UK pounds).
That’s a record for a mainstream flagship handset, although you can spend even sillier money on specialist secure/luxury devices like Sirin Labs’ Solarin if you really want to (although, as it turned out, few did).
Here are the list prices in US dollars for most of the premium handsets covered in this feature:
Notes: the LG V30 prices are converted from Korean won; the Nokia 8 price is converted from euros. The following handsets are not officially available in the US: Honor 8 Pro, Huawei Mate 9 Pro, Huawei P10 and P10 Plus. Where available, prices for entry-level and top-end configurations are shown.
Outlook
Recent launches from Samsung and Apple have highlighted the increasing importance of artificial intelligence and augmented reality in high-end smartphones, with the underlying chipsets and developer resources evolving appropriately. At least for now, the smartphone will remain the portable hub for your digital life, and the flow of new devices will continue apace.
We aim to keep this roundup updated as new products, specification details and benchmarks appear. The next big launches expected are Google‘s second-generation Pixel handsets, Huawei‘s Mate 10 and 10 Pro, and LG‘s G7. Check back for updated information on these and other devices.
We know the PlayStation VR is not entirely wirelessly connected except the Move controllers that come with the package. So what’s in the box really?
What can you really get out of US$499.00 for the PlayStation VR? Is it worth the money? What’s inside the box?
All these questions can be answered by this short checklist on what to expect when buying your very own PlayStation VR bundled package. If you opted for a bundle with the PlayStation Camera, then you’ll get it inside the box. If you did not, then you can buy it separately with the Move controllers. Yep, no Move controllers right out of the bundled pack. However, your PS4 Dual shock controllers can do just fine.
So here’s what Sony packed for your pre-order:
PlayStation VR headset
Quick Start Guide
Printed Materials
Processing Unit
USB cable
AC adaptor
Stereo Headphones
AC Power Cord
HDMI cable
VR headset connection cable
Playstation camera (if you have the bundle which includes this item)
Let’s break it down for you and answer your first question: how much money do I have to spend before I’m up and playing with a PS VR?
We know you want to play some VR games with the new PlayStation VR. It’s cheaper, it looks cool and it works with little hardware specs. But how much are you really gonna spend for a PS VR without going overboard? We can help you with that.
Cost of buying a PlayStation VR (US$499)
Getting the entire package for a PlayStation VR would cost you around USD$499, depending on the store or the circumstances from where you got your PS VR. With this you get a headset, a PlayStation camera, a motion tracker, a pair of Move controllers, a pack of mini game collection named VR Worlds and a pile of wires needed to make the whole system work.
Want to justify the cost or you want to convince your mum why it’s “cheaper”? Just tell them that if you’ve opted for the HTC Viveor the Oculus Rift, you’d be paying US$1,200 for a new PC and headset.
Cost of buying a PlayStation 4 (US$399)
Wait, you still don’t have everything you need just yet. In order to actually use the PlayStation VR, you’d need to have a PlayStation 4. If you don’t have one, get one for yourself for just US$399.
As we all know by now, PlayStation VR is powered by a console, not a PC. However, if you already have a PlayStation 4 laying around in your living room then by all means, consider buying the bundled PlayStation VR package.
Cost of buying PlayStation VR Games (US$60-150)
Some games are free, some just costs some considerable amount of cash. A typical game would cost around 60 to 150 US dollars in the PlayStation Store so it would depend on your game preferences. Some games just have a higher price tag compared to others but some are bundled or comes free to play. However, don’t forget coupons or sales. It might just give you some room to save more.
PlayStation VR is more searched online than Vive and Rift
PlayStation VR got more search queries on Google than the HTC Vive and Oculus Rift. Maybe because it’s the new thing for now? Read on.
PlayStation VR was highly anticipated and now that it’s here, people just can’t help but want to know more about the very popular VR headset. It’s the least expensive option for now compared to the top three contenders. Initial installs among PS4 owners is around 40 million plus now. It is clear even now that the PS VR could be the best selling VR headset for 2016. This is based on search trends online and again, people just can’t help it even on the headset’s launch day.
Google Trends compared three contenders: PlayStation VR, Oculus Rift, and the HTC Vive. In the past 12 months, it showed some interesting activity on the headsets’ status.
The highest spike on the graph is the Oculus Rift’s pre-order’s era which was never beaten in the duration of a year. Launch date for the Rift is not that popular with less online searches. On the contrary, the HTC Vive and the PlayStation VR did the opposite. More search interest with the Vive’s launch than it’s pre-orders. PlayStation VR’s search interest is more of like an accelerating trend. It has retained interest amid it’s launch making it far more interesting than the Vive and Rift’s launches.
Google Search interest graph for PlayStation VR, HTC Vive and Oculus Rift.
Okay, we can analyze it further in this case. Search interest is not relatively equivalent to sales or customer satisfaction. But the most we can get from this data is that the PlayStation VR launch just got more search interest. That’s it.
PlayStation VR Marketing
One factor for this higher number in online searches is marketing. If you want to buy something, especially for a considerable amount of money, you would want to know more about it, features and all. Sony’s promotional campaign was considerably large. Larger than Oculus and HTC with Valve did during their headset’s own releases. Sony have TV ads and even have partnership with Taco Bell to give away free headset packages.
PlayStation VR Install Base
Another thing to consider is that the PlayStation VR can run on any PlayStation 4 anywhere. How many PS4s are there? 40 million plus of them. This means that if you have a PS4, you are eligible to use the PlayStation VR, no questions asked. Meanwhile, the Oculus Rift and HTC Vive have more demanding spec requirements only reserved to hardcore PC gamers. If you have a PC, you would have to upgrade or buy a new one in order to run the headset and it’s games. And since Sony can directly advertise the PlayStation VR through PlayStation Store, it’s a no brainer to see how marketing and install base is so important.
Whether it’s marketing, a built-in install base, or something else, it does seem to be working in Sony’s favor. The PSVR search trend appears to still be on the rise, and we’ll have to wait to see how high it will go.
Here’s a simple trick to protect the vital component of your PlayStation VR headset: the lenses. It can be expensive to replace so follow this tip.
But first, a public service announcement to all Sony PlayStation VR users. Oh, not really. It’s just a simple demo on how to maintain those shiny piece of glass that let’s you see virtual reality on your PS VR headsets.
VRFocus did report on Sony releasing a maintenance video for PlayStation VR and it’s lightshield. Lightshield is the rubber surround that not only gives a comfortable fit to the headset but also gets the external light from entering the headset. This is important in giving an immersive experience since the PlayStation VR can work even better in darker rooms. Now we have a very short video on how to do proper lens cleaning on the headset.
Why do lens cleaning?
Have you ever breathed on your PlayStation VR and just got a foggy view when you wore it? That’s why it’s important to clean it properly. No, not with your t-shirt please. Head-mounted display (HMD) lenses are the windows into virtual worlds, if gamers don’t look after them then visual quality will diminish, and that wedge of cash that’s been spent will be for nothing. It’s also too expensive to replace, in case you don’t know that yet.
The video is as self explanatory as you can get, take the supplied cloth out of its packaging – which is shown in the video if you didn’t know how to – unfold it, and wipe the lenses in a circular motion trying not to smudge fingerprints back over the lens. And there you have it, clean lenses for many more hours of virtual reality (VR) gameplay with PlayStation VR.
If you want to have the greatest PlayStation VR and just barge into a store expecting to get one right now, you’re out of luck. It’s out of stock.
Bad news for all who wanted to own the newest virtual reality gaming headset, the PlayStation VR. It is virtually sold out anywhere in Australia and it would take some time for the next batch of these cool new Sony gaming gadgets to replenish the stores.
Today was launch day and it is unfortunate that all units were exhausted even before that. Usually you can just pay your $550 for the headset or if you want those Move controllers and PlayStation camera as well, just prepare around $700. How about the headset? Well, it\’s a waiting game until November or December depending on what store you\’re in.
But even the postings are not really updated. Stores like JB Hi-Fi said that first and second shipments of PS VR are already sold out. Third shipments will arrive, wait for it, early next year. EB Games would have some rough estimations that their next shipments would be before Christmas.
Target Australia, depending on the stores, are taking pre-orders in person. Same story with them, first shipment are all gone and sold out. Next one\’s on November, so you better hurry and take your pre-orders.
It\’s all falls into the waiting game to get the next batch of PlayStation VR.
PlayStation VR tracking problems due to light issues
Sony have been receiving feedback that there are some issues with the PS VR tracking. Their solution? Maybe you could just turn the lights off.
Sony just have a bright idea to solve a problem, turn off the lights.
Last week, the PlayStation VR have been reviewed by many enthusiasts and tech junkies and received awesome positive feedbacks. Not all. Some have flagged issues with tracking from the headset or its controllers.
Sony had a very comprehensive page for frequently asked questions about the upcoming VR headset with detailed answers on how to properly setup the entire system. The most relevant question would be if a room has to be dark for the PS VR to work properly. Sony said it wouldn’t affect the gameplay, however, bright light sources positioned directly behind a player or coming from windows or room lights CAN.
Also watch out about reflected lights from mirrors or shiny metallic objects. Although these surfaces will be fine most of the time, the PlayStation Camera can get confused if it can see other reflections of light from multiple sources.
Things you can do to avoid these issues:
Close the curtains.
Turn off the lights.
Lights behind you or from any shiny objects can distract the PlayStation Camera.
Yes, it would be very difficult if your room is not dedicated for VR gaming, like your living room for example. It would be a little off and weird but at least you will be able to maximize the tracking ability of your PlayStation VR. You’d also not be able to tell the difference if you’re already wearing the headset but just make sure people around you know what you are up to.
Sony’s response to this (in their own words):
Ambient lighting will generally not affect PS VR gameplay. Bright light sources directly behind the person using PS VR, lights coming in from windows and room lights, and lights reflecting off mirrors can interfere with the PS Camera and interrupt the tracking of the LED lights on the headset. It is recommended to eliminate bright light sources behind the PS VR player.
If PS VR takes off we’d certainly like to see Sony make strides to improve tracking, either through system software updates or hardware additions.
PlayStation VR is launching this Thursday, October 13th.
Do you want a PlayStation VR headset for your PS4? Then get schooled with these new video setup guides from Sony to prep you up for your next package.
If you’re already a tech-savvy or just a pure-blooded gamer, then the PlayStation VR setup is easy piecey for you. with those proprietary wires and system/space requirements to meet, you will be in a mess if you don’t have the know-how to even put two things together.
That’s why Sony released a very detailed video series for those who might need some serious SOS when they already have their PS VR by Christmas.
The company released this quick and easy three part series today so that players can get up and running ASAP when the kit launches on Thursday.
Part 1 gives you a virtual unboxing
Part 2 shows you what to actually do with the things you’ll find inside
Part 3 tells you how to setup your play area so that it’s both safe and suitable
Wanna get a PlayStation VR for your PlayStation 4? Well, here’s a FAQs compilation so you won’t be in the dark before buying the new VR headset.
PlayStation VR will be released soon enough and pre-orders have all been taken by those who are eager to try the latest player in the VR headset game. The allure of the PSVR comes from the fact that it is with a different platform. The PC vs console continues with the conception of the PlayStation’s version of a virtual reality headset.
Both enthusiasts and newbies can benefit from trying out this most ergonomicVR headset according to early testers and reviewers. First, they can give a side by side comparison between the PC driven platform like the HTC Vive and Oculus Rift to the PSVR’s console-driven platform.
PlayStation VR is our Virtual Reality system for PlayStation 4, available 13th October. The core product includes the PS VR system, headphones and all cabling required, with a suggested retail price of £349.99/€399.99.
What are the requirements to play with the PS VR?
You will need to have a PS VR system, a PS4 and PlayStation Camera. Most games utilise the Dualshock 4 wireless controller. Many PS VR games have an option to enhance their experience through the use of two PlayStation Move motion controllers, while there are a limited number of games that require two. The PS VR exclusive sci-fi FPS game, Farpoint, utilises the PS VR Aim controller to offer a realistic and precise way to control the game.
Where can I buy PS VR?
In Europe, PlayStation VR pre-orders opened in March 2016 and have sold out. But there will be units available at participating retailers on launch day, 13th October 2016.
Can I display my point of view with the PS VR to a separate monitor?
Yes, PlayStation VR displays what you’re seeing in VR or a completely different image as a 2D image on your TV screen via a feature we call “Social Screen.” This allows others to observe and, in some cases, participate. For example, the free launch game The Playroom VR offers several experiences where players are working with, and against, one person wearing the PS VR headset.
What are the specs on PS VR’s screen?
PS VR uses a single 5.7″ 1920 x 1080 resolution full-colour OLED RGB display, also known as “1920 x RGB x 1080.” Unlike other VR displays, the PS VR display uses full Red, Green and Blue sub-pixels to produce a full colour pixel. There are 1920 Red, Green and Blue sub pixels for each of the 1080 lines of pixels, so this is referred to as 1920 x RGB x 1080. This enables PS VR to further immerse the player and deliver a strong sense of presence.
What is PS VR’s latency?
Low latency is critical to delivering an engaging and comfortable VR experience, and PS VR’s latency comes in at less than 18ms (0.018 seconds). Recent research in VR has deemed 20ms as being the highest acceptable latency before people notice the lag in VR.
How many games are currently in development for PS VR?
Hundreds of developers are currently working on games and experiences for PS VR, with approximately 50 titles slated to launch before the end of 2016. Stay tuned to PlayStation.Blog for more information on games and experiences in development.
Are any games included when I buy a PS VR headset?
The Playroom VR will be a free download for all PS VR owners. PS VR also comes with a free demo disc featuring a wide variety of playable demos.
What is PS VR Cinematic Mode?
This a mode to view the PS4 system UI and all non-VR games and applications on a virtual cinema screen. This screen has varying sizes: Small (117 inches), Medium (163 inches) and Large (226 inches), placed virtually at 6 – 10 feet away (the size of the screen may feel different depending on the individual).
How long can people safely wear PS VR?
PS VR has been designed to be the most comfortable VR headset on the market, and it can be worn for extended periods of time. However, due to the intensity of some of the VR experiences, we recommend you take 15 minute breaks every hour when using PS VR.